Showing posts with label 4K. Show all posts
Showing posts with label 4K. Show all posts

November 27, 2015

4K Is Not UHD

In a recent post on high-resolution screens for smartphones I used the term 4K for describing the resolution of mobile screens with 3840 x 2160 pixels and was quickly and rightly reprimanded by an observant reader paying attention to detail. Indeed, I had fallen prey to marketing lingo. Strictly speaking 4K is a standard defined by industry consortium DCI (Digital Cinema Initiatives) that defines a resolution standard of 4096 x 2048 pixels used in the production and projection of movies. That’s slightly more than Ultra High Definition’s 3840 x 2160 pixels. UHD also defines double the basic resolution at 7680 x 4320 pixel too. Both share a common 16:9 aspect ratio, and 4K UHD and 8K UHD are terms used to distinguish between the two.

Marketers fromTV manufacturers often substitute 4K UHD with the more punchy 4K, opening terrain for confusion. True 4K has as slightly different aspect ratio of 256:135, which equates to 16:8.44. In other words, watching a 4K movie on UHD TV means either having narrow black bars on the top and bottom sides if you squeeze a full 4K frame onto the UHD screen, or losing small parts of the left and right edges of a frame if the 4K film is to fill the complete UHD screen. Most of us are familiar with this behaviour from previous formats. No big deal.

4K versus UHD

4K 4K UHD 8K UHD
4096 x 2048 3840 x 2160 7680 x 4320
4096 x 2048 3840 x 2160 7680 x 4320
16 : 8.44 16 : 9 16 : 9

Megapixels shots that make UHD sense


A further common fallacy in the multimedia industry is comparing pixels from cameras with those of screens.

Pixels describing a camera’s resolution are counted differently from those specifying a display’s resolution.


Counting pixels - the difference between cameras and displays


In the display world a single pixel consists of three separate RGB (red, green, blue) light sources. In other words, a single pixel on a screen can represent any given colour. Contrast this to the world of cameras, or more accurately image sensors. Each pixel in an image sensor captures one of the three RGB components that represent a colour. But it’s not as simple as dividing the megapixel count of a camera by three to arrive at the best display resolution. In short, cameras use a variation of the RGB model that takes the pecularities of the human eye into consideration and gives green twice as many detectors as red and blue to achieve better luminance resolution. The RGB pixel ratio 1:2:1 of image sensors means you need to divide the camera’s megapixel number by four when figuring out the best screen resolution to display a photo.

For example, take a 4K UHD display resolution with its count of 3840 x 2160 = 8.3 megapixels. Mutiplying that number by four means a 33.2 megapixel camera starts making sense when viewing captured shots on a 4K UHD TV.

In the past camera and smartphone vendors instigated a megapixel race to lure customers into buying their latest high-resolution devices. This marathon seemed nonsensical in a small-screen or High-Definition (HD) world. Ultimately many other parameters govern the overall quality of a snapshot, like the physical size of each “pixel” in an image sensor to name but one.

As more and more 4K UHD TVs are finding their way on to retailer’s shelves, the megapixel madness in smartphones and digital cameras of previous years begins to make sense. Favouring a smartphone with more than 16 camera megapixels is a serious consideration for hi-res aficionados on the way to their next phone replacement spree.

October 30, 2015

Video Rules - Codecs Engage (Part II)

New video codecs are mushrooming of late to address the enormous market opportunity. The focus of my last blog was on long codec development cycles and the resulting labyrinth of patents from technology providers. Let’s look at the current state of affairs in this market now.
 
To date the video codec H.264, also known as AVC (Advanced Video Codec), has dominated the industry in all market segments. It’s a standard based on research from many technology providers - large and small companies as well as academia - whose intellectual property (IP) is pooled and licensed by the MPEG LA.

Next generation video codecs such as the follow-up standard H.265 from from standard organisations ITU and ISO/IEC, also known as HEVC (High Efficiency Video Codec), or competing proprietary codecs such as Google’s VP9,
  • further cut the bandwidth by half without perceivable loss of video quality, and
  • support higher resolutions such as 4K video (refer to a recent 4K blog post here)
compared to their predecessors.

These new codecs are based on even better algorithms that run on faster processors due to the evolution of semiconductor technology over the last decade. They are creating a major buzz in industry today based on their compression efficiency, and are destined to replace their forefathers sooner or later.

Amazon, Cisco, Intel, Microsoft, Mozilla, Netflix Join Forces with Google

This year (2015) two further entities emerged on the video codec scene who will most certainly shape the future in one way or another:
  1. HEVC Advance is backed by several companies not part of the MPEG LA patent pool. The organisation may be viewed as an independent entity with a further pool of 500 patents essential to HEVC. This is a similar number to MPEG LA's pool of different essential patents. Many HEVC patents are still in the process of being granted and it is likely that several thousand will eventually comprise the full standard. As things stand right now, products employing HEVC will have to pay royalties to both MPEG LA and HEVC Advance.  Generally speaking, the more patents covered by both entities, the better, because companies planning to use HEVC in their products are then faced with less "unknowns" posed by individual patent holders not part of these two pools who might raise their head at a later time with royalty claims. So long as the total license fees remain in a reasonable bracket, the HEVC codec remains a serious contender. 
  2. Alliance for Open Media came into being in September 2015, backed by heavyweights such as Google, Cisco, Amazon, Netflix, Intel, Microsoft and Mozilla. They aim to combine their collective expertise and technologies in order to provide a future world-class, royalty-free codec. Note the word future here. It means that the designers of the Daala, Thor and VP8/VP9, from Mozilla, Cisco and Google respectively, are joining forces to create a codec that is open-source and free-for-use. Ultimately it replaces Google's prospective VP10. This approach is appealing in that it removes the fear of going with a single behemoth and its proprietary technology.
Google, Cisco, Mozilla attempt to disrupt MPEG LA


As of today, the contestant codecs HEVC and VP9 remain the same, yet the upcoming battle has become more pronounced, further exposing the market's fault lines. Google is increasing its firepower by shoring up support from other giants in the Alliance for Open Media, whereas the additional patent pool for HEVC proves that full license fees are by far not yet settled. The video codec market is sizzling as its players are scrambling to find their position.

About Codec Quality, Cost and Player Strategy

Three key factors govern the potential future success of any particular codec, namely the Quality of the codec, the Cost to use it, and the Strategy employed by its backers. How do the next-gen codecs VP9 and HEVC stack up in these three areas?

Quality: How does the video quality compare at the same bit rate and screen resolution?

Both Google’s VP9 and HEVC are on a level playing field here. Refer to detailed results in Jan Ozer's article in Streaming Media which demonstrates that VP9 is on par with HEVC/H.265 just as VP8 was with AVC/H.264.

Cost: How does the cost compare for using the codec either (i) in a hard- or software product, or (ii) for transmitting video content?

VP9 is an open-source codec and thus completely free-to-use for both cases.
For HEVC, in case (i), MPEG LA charges a royalty of $0.20 for every unit sold that exceeds the 100,000 “free” limit and is below the "all-you-can-eat" max cap of $25 million per year. Note, the latter cap is company-based, not product based. As for (ii) MPEG LA currently does not charge a license fee for HEVC-coded content. This contrasts to their policy for the predecessor H.264 (AVC). Most likely MPEG LA will revise content-transmission terms once HEVC has become widely adopted as a codec, as their licensing terms are subject to change every five years.
In addition to MPEG-LA, the newly formed HEVC Alliance surprised everyone this year by not only wanting to charge far higher unit royalties than MPEG LA but also insisting on fees for HEVC-encoded content from service providers amounting to 0.5 % cut of their attributable revenue (percentage of HEVC video they deliver). This seems to have sent shock waves through the industry, possibly leading to the formation of the Alliance for Open Media in a pre-emptive strike. It now appears that the HEVC Alliance is backpedalling on its license fee structure as a result.

Strategy: What are market players doing to ensure the future success of any codec?

This is the most fuzzy of the three because it defines what companies and organizations who either hold essential patents or are key providers of video content are doing “behind the scenes” in their attempts to monopolize markets or secure and grow their content delivery revenues. On the IP side, a simple case helps illustrate the point: many of Apple's hardware products support H.264 video en- and decode. Apple holds several patents for H.264 too as can be seen at MPEG LA. As such they are both a licensor and licensee. As a licensee it is obviously in the interests of the company to keep the cap in a region which can easily be surpassed based on all the products supporting H.264 they sell. The $25 million cap means the company needs to sell at least 100 million iPhones, iPads, Macs... . Considering that Apple will probably sell some 200 million iPhones alone in 2015, that's not only easy but also cheap for them.  On the flip side, as a patent holder Apple also benefits from the H.264 royalty stream as collected by MPEG LA, its share most likely being dependent on the attributable size of its patent portfolio to the standard. This share is often distorted by cross-licensing or bilateral agreements with other patent providers within or outside of the pool, read “I’ll make my IP available to you at no charge if you give me your IP for free". In the end, all of this may not be of particular relevance to a behemoth such as Apple, but it has huge implications for smaller IP players in the H.264 patent pool, depending on their patent portfolios or market participation with video products or content. This complex interplay of factors was probably one of the drivers for the HEVC Alliance to pop up, wishing to protect the interests of patent holders with different wish lists and priorities than those in the MPEG LA fray.

Beware of Submarine Patents

Instinct tells us that free is the best way to go. But most vendors and service providers hesitate to put their long-term codec strategy in the hands of a proprietary standard, be it from a single firm such as Google or an alliance of like-minded, complementary and dominant players such as found in the Alliance for Open Media. Furthermore, royalty-free codecs are often susceptible to so-called submarine patents. These refer to holders of patents used in royalty-free codecs who suddenly surface to assert license fees for use of their technology, creating unexpected costs. A historic case is Microsoft’s VC–1 royalty-free video codec which failed to be a codec game changer, certainly due to subsequent royalty-incurring patent claims by other tech companies.

Conversely, the collaborative effort of a greater number of assorted companies, be they small or large, complementary or competitive, who merge their efforts into a single standard, may provide more comfort during the long-term, even if there are licensing costs involved.

In wi360's next blog post, video codec market segments will be analyzed to provide a clearer picture of what’s at stake and the most-likely winners and losers in this game.

You can find upcoming events such as conferences, expos and webinars covering video, broadcasting, streaming and multimedia in wi360's Mobile & Wireless Event Guide

January 19, 2015

4K on Mobile - splash, bang or thud?

The new year has just begun and the mobile industry is bracing for the splash of 4K displays in the smartphone market. Will smartphones with Ultra-High-Definition (UHD - the acronym denoting 4K resolution) become a runaway success? They promise a four times higher resolution than the current high-end of small screen technology. They also require four times the amount of data to transfer and a lot more processing muscle to handle the extra workload in tasks such as compression and image enhancement .
 
Rumours have it that Samsung’s Galaxy Note 5 (to be released mid 2015) will feature a 4K screen resolution of 2160 x 3840 pixels on a 5.9 inch display delivering an astonishing pixel density of 746 ppi (pixels per inch). What does this all mean and does it make sense, or is it just one more superlative being added to the spec list of megapixels, octacores etc. to dazzle the consumer?

10-fold increase in 4K smartphone unit shipments

Not if you believe Qualcomm, the Nr. 1 chip supplier in the mobile handset world with a market share of over 50 % for baseband modems in cell phones according to Forward Concepts . A quick look at 4K support in their Snapdragon 805 system-on-chip reveals an unshakeable commitment and formidable investment in this latest display technology.

Smartphone Display Trends 2012 - 2017

Smart Phone Display TrendSource: IHS DisplaySearch, 2015
IHS DisplaySearch expect a 10-fold increase in annual shipments of 4K displays on smartphones by 2017. A modest 6 million units are forecast to ship this year (2015).

Why the 4K smartphone market differs from its TV counterpart

Most of us have witnessed how TV formats battled in moving from PAL/NTSC to high-definition HDTV and the time it took for content and broadcasting in this format to become common. Seers from the mobile world expect the change to 4K to be a completely different kettle of fish. Uptake of this superior technology will be swift . The premise is that mobile devices such as smartphones don’t need to wait for 4K content to become available on a large scale as they are already equipped with cameras and codecs that generate 4K video which can be shared with like-minded. The breakthrough will be further fueled by the fact that consumers buy new mobiles every other year. That’s a very different replacement cycle to PCs or TVs, driving down the cost of high resolution handsets at a much quicker rate. 

Your best viewing distance

 The proposition of enjoying an immersive cinematic experience, viewing an image in fine detail, or simply reading crisp text are undeniably attractive. Does 4K on a handheld deliver on this promise and improve the user experience compared to lower resolution displays? Image quality is an extremely subjective experience and its perception depends on a multitude of factors, not the least of which being the condition of your eyesight. Objectively speaking however, a higher resolution always makes perfect sense the closer you get to the screen or the bigger the screen gets. At some point your eyesight will notice the edges of rasterized text or displayed objects. But how close is close and how big is big? Smartphones are getting bigger by the day - sometimes that small hand can barely hold newer models. In addition, the phone, or shall we call it phablet (phone + tablet) , is at most an arm’s length away from your eyes, usually viewed less than elbow’s length away or some 40 cm / 16 inches. Experts from the display market rely on a simple but reliable rule of thumb for the “best” viewing distance based on screen resolution and size for 16:9 aspect ratios:
  • for UHD (2160 x 3840) it’s 1.5 x height of the display
  • for Full HD (1080 x 1920) it’s 3 x height of the display
Even the best-sighted of us will no longer be able to distinguish differences to the next lower-resolution display beyond this measure.

So, how does this translate to the latest phablets?

Screen Diagonal
Screen Size
Resolution
In
pixels
Pixels-per-Inch (PPI)
Best Viewing Distance (landscape)
SAMSUNG
Galaxy Note 5 **
15 cm
5.9 "
13.1. x 7.4 cm
5.2 x 2.9 "
3840 x 2160
UHD
746
11 cm
4.3 "
SAMSUNG
Galaxy Note 4
14.5 cm
5.7 "
12.6 x 7.1 cm
5.0 x 2.8 "
2560 x 1450
WQHD
515
16 cm
6.3 "
Apple
iPhone 6 Plus
14 cm
5.5 "
12.2 x 6.9 cm
4.8 x 2.7 "
1920 x 1080
Full HD
401
21 cm
8.3 "
 Apple
iPhone 6
12 cm
4.7 "
10.4 x 5.9 cm
4.1 x 2.3 "
1334 x 750

326
31 cm
12.2 "

       ** estimated release is mid 2015

As the table suggests, a cinema quality movie on a 4K smartphone will deliver a better user experience if viewed from a distance of less than 11 cm / 4.3  inches (landscape mode). That’s really close in front of the eyes. Of course, zooming ever further into a hi-res photo by pinching the touchscreen remains an attractive side benefit of 4K content on 4K displays. The “best viewing distance” matches Qualcomm’s affirmation on the average person being able to immediately appreciate the superior quality of a 344 ppi display if viewed closer than 10 inches (25 cm). However note, 344 ppi is not even Full HD resolution.

Notwithstanding, the mobile future is 4K

In the mid nineties when browsing the Internet and Search were at their genesis, I remember contending with technology peers that the future of the medium would remain text-based, more than enough for the emerging knowledge-based, networked society at the time. My rationale was that pictures, let alone videos, would never break through because of bandwidth and cost considerations. How wrong could I have been! As the saying goes “a picture says more than 1000 words”. And if a picture actually sells more than 1000 words, the dynamics of retail and commerce will drive adoption for certain. So, with this in mind and unencumbered by conventional wisdom, 4K on smartphones are destined to break in and break through, even if their added value may not be apparent to the mobile user at first glance.